I finally got around to playing the demo for Final Fantasy XIII-2. I wasn't particularly excited to get into it, as it went unplayed for a few days after I downloaded it. I guess the extremely mediocre and disappointing taste FFXIII left in my mouth was still lingering. I was so fed up and disgusted with that game by the end, I decided to trade it in towards something else, without even thinking about it. Now I might end up regretting that decision since I have a strong feeling I'll be buying FFXIII-2 after all. And since this is technically a sequel, I can't have one without the other. Damn you, Square-Enix. Damn you.
The very first thing I liked about the demo was who you're playing as. I haven't been following the game at all so I have no idea who Noel is. But I like him. He seems like a cool dude and I like his weapon. He's already much better than Snow, Hope, and that annoying bitch (you know the one) all put together. Serah is there but I didn't really notice her. Maybe that's because she made little to no impact on me during the last game. Anyway, I like Noel. The battle system is largely the same but they're added a few things, which I like. You now have the option to get monsters you've defeated to fight with you. You can have up to three and, with paradigm shifts being all the craze again, this gives you even more combat options. And in my opinion, when you have a lot of options, that's when this battle system really shines. If things are really easy and you only have two characters, it's kind of dull because you're just pushing X over and over again. But with more people, there are more shifts. With more shifts, there are more attacks and combos you can pull out of the bag. Once you get into the groove of things, it all starts to feel very intuitive. If you're fighting a really powerful enemy, you can shift to one of your more defensive sets (which you've hopefully taken the time to customize). For example, you can have Noel as a Sentinel, Serah as a Ravager or Commando, and have one of your monsters as a Medic. Once you get back on even terms, go back on the offensive (like Cerberus X or whatever). Like I said, the combat system really shows what it's made of when things get hectic. That's how it was in the first game and I'm sure that's how it'll be this time around.
This game also introduces "cinematic actions". That's really just a fancy way of saying quick time events. You'll find these in a lot of game now a days so it's not like SE is breaking ground here. But it does provide a nice change up simply because you're not expecting it out of this type of game. Or at least I wasn't. Again, haven't been following. Another thing this game has - moogles! There's one actually following you around throughout the demo, discovering secret floating things (yes, those are back). It is kind of weird hearing it string together full sentences but it's still nice to see them. Back to the floating ball thingies, it seems like these will still be our only way to save and get items, although you can now buy things from this chocobo chick.
Overall, I really liked the demo. I played it for damn near 2 hours and that is pretty huge. There was more exploration in this demo than the first half of FFXIII, although it still wasn't that much. It should go without saying that the game looked fantastic, especially with the rain. I was set on not even giving this game the time of day but I'm afraid that I might end up getting it. It's almost like SE puts a spell on gamers, whenever a new FF is about to release, that makes them forget how bad the previous game in the series was.
For collection purposes, and because I'm OCD about these things, I'm going to try and find the first game for really (dirt) cheap. I can't have 2 and not have one. My brain won't allow it.